TRIUMPH AND TECHNOLOGY
WON BY MUTANTS AND MAGIC
By Goodman Games
RIVERS OF IRON
This 0-level MCC Funnel adventure is designed for 15 to 20 0-level characters
(or optionally 8 1st-level characters)
By Tim Snider
DATE TBD
Judge - Solar Jedi
Players - Dregulator and Space Ghost
The vernal equinox each year marks the sacred time of "The Rite of Passage,” the annual tradition
in which a new group of younglings are sent out into the wilderness to prove their worth to the tribe,
and hopefully, to return and be accepted as adults within their neolithic jungle.
The Rite of Passage is a long-standing tribal tradition in which sub-adults of at least 18 seasons are sent out into the
wilderness to test their worthiness to attain adult rights and privileges within the tribe. The goals are simple, but
quite dangerous. Younglings are expected to survive on their own for a full week and to return to the tribe bearing
at least one working artifact of the Ancients. What constitutes a “working artifact of the Ancients” may vary greatly
according to the judgments of the tribal elders and the accompanying story supplied by the hopeful passage survivor.
But it is a fact that those who return with a “working” vacuum beverage container and those who return with an
artifact weapon tend to be assigned differing statuses and adult roles within the tribe.
Player characters start out on the Rite with whatever they can carry on their persons, including starting equipment, a
week’s worth of jerked roxen meat, and a full water skin. Other items that an individual PC can scavenge or barter
for are allowed, and there is no shame in this. A dead tribesman is of no use to anyone..