TRIUMPH AND TECHNOLOGY

WON BY MUTANTS AND MAGIC

By Goodman Games


RIVERS OF IRON

This 0-level MCC Funnel adventure is designed for 15 to 20 0-level characters

(or optionally 8 1st-level characters)

By Tim Snider

DATE TBD

Judge - Solar Jedi

Players - Dregulator and Space Ghost


The vernal equinox each year marks the sacred time of "The Rite of Passage,” the annual tradition

in which a new group of younglings are sent out into the wilderness to prove their worth to the tribe,

and hopefully, to return and be accepted as adults within their neolithic jungle.


The Rite of Passage is a long-standing tribal tradition in which sub-adults of at least 18 seasons are sent out into the

wilderness to test their worthiness to attain adult rights and privileges within the tribe. The goals are simple, but

quite dangerous. Younglings are expected to survive on their own for a full week and to return to the tribe bearing

at least one working artifact of the Ancients. What constitutes a “working artifact of the Ancients” may vary greatly

according to the judgments of the tribal elders and the accompanying story supplied by the hopeful passage survivor.

But it is a fact that those who return with a “working” vacuum beverage container and those who return with an

artifact weapon tend to be assigned differing statuses and adult roles within the tribe.


Player characters start out on the Rite with whatever they can carry on their persons, including starting equipment, a

week’s worth of jerked roxen meat, and a full water skin. Other items that an individual PC can scavenge or barter

for are allowed, and there is no shame in this. A dead tribesman is of no use to anyone..