In the shadowy past of the Clone Wars, C7-4NG emerged as a droid of distinction, not through mere protocol, but as a formidable Separatist battle droid commander. Cunning and tactical, C7 led forces with precision, utilizing calculated strategies that tested the mettle of Republic forces. Amidst the whirlwind of war, a glimmer of self-awareness ignited within C7's circuits, planting the seed of curiosity about the galaxy beyond the battlefield.
It was during these tumultuous times that two paths of destiny converged. Ahsoka Tano, a former Jedi Padawan now disillusioned with the Jedi Order, saw beyond the mechanical exterior of C7. Recognizing the untapped potential buried within the droid, she embarked on a daring mission to liberate him from the clutches of his programming. Through skillful manipulation of the Force and a testament to her unshakable belief in redemption, Ahsoka reprogrammed C7, unlocking his advanced artificial intelligence and granting him autonomy, and the nickname, "Clanger".
However, the echoes of conflict resonated long after the battles ceased. As Ahsoka found herself estranged from the Jedi Order she once served, C7 too faced an existential crossroads. The fate of the Republic had diverged from the path he once tread as a battle commander. In a twist of fate, C7's separation from the Republic coincided with Ahsoka's, and together, they ventured into the shadows cast by a galaxy enshrouded in uncertainty. C7 embraced a new calling as a Rebel scout, guiding their allies through the uncharted wilderness of rebellion, while Ahsoka sought to bring balance and hope to a galaxy rife with conflict.
Thus, C7-4NG's journey as a droid of dual personas began - one a courageous Rebel scout with an unquenchable thirst for adventure, the other a somber reminder of a war-torn past, whose voice resurfaces only under duress or the alignment of cosmic forces. Together, they continue to navigate the starlit tapestry of the universe.
C7-4NG: The Rebel Scout Droid Pilot
Type: Scout Droid (Converted Battle Droid)
Manufacturer: Baktoid Combat Automata (Converted by Ahsoka Tano)
AI: Advanced Artificial Intelligence (AI Level 3)
Abilities:
Strength: 12
Dexterity: 16
Constitution: 14
Intelligence: 15
Wisdom: 12
Charisma: 10
Skills:
Pilot: +10
Mechanics: +8
Perception: +7
Computer Use: +8
Feats:
Skill Focus (Pilot)
Starship Operation (Space Transport)
Equipment:
Modified Sensor Array (Allows for enhanced navigation and evasion)
Light Blaster Pistol (stored in the cockpit)
Personal Comlink
Detachable Arm Upgrade: C7-4NG's modular design includes a detachable arm slot, allowing for versatile customization. This arm can be fitted with various tools and weaponry to adapt to different situations.
Tools:
Starship Repair Tools: This specialized arm attachment includes a collection of instruments for repairing and maintaining starships. It contains a fusion cutter, hydrospanner, and diagnostic interface.
Slicing Tools: Equipped with advanced slicing devices, this attachment enables C7-4NG to interface with computers, security systems, and electronic locks. It can assist in hacking and bypassing security protocols.
Medpac Dispenser: C7-4NG's detachable arm can house a compact medpac dispenser, allowing it to administer basic medical aid to injured allies in the midst of combat or emergencies.
Survival Kit: A versatile toolset that includes a miniaturized portable shelter, water purifier, and rations. It assists C7-4NG and its companions in surviving harsh environments.
Terrain Scanner: This attachment enhances C7-4NG's reconnaissance capabilities with sensors capable of mapping and analyzing the terrain, detecting hidden dangers, and identifying potential hazards.
Holographic Projector: With this tool, C7-4NG can create detailed holographic displays for tactical planning, communication, and deception.
Weapons:
Ion Cannon:
Damage: 3d10 ion damage
Range: 6 squares (medium range)
Special: Ion damage disables droids and starship systems. If a living target is hit, it receives ion damage and is staggered for 1 round.
Grenade Launcher:
Damage: Varies by grenade type (e.g., frag grenade: 4d6 explosive damage)
Range: 5 squares (medium range)
Special: Can fire different types of grenades (frag, ion, etc.). Area of effect damage based on the grenade type.
Heavy Repeating Blaster:
Damage: 3d10 energy damage
Range: 8 squares (long range)
Special: Full-round action to fire sustained bursts. Requires an enhanced energy source to prevent overheating.
Concussion Missile Launcher:
Damage: 5d8 explosive damage
Range: 10 squares (long range)
Special: Single-shot weapon. Deals high damage but has limited ammunition.
Flamethrower:
Damage: 2d6 fire damage (initial), 1d6 fire damage (ongoing)
Range: 3 squares (short range, cone)
Special: Area attack. Targets hit by the initial damage are set on fire, taking ongoing fire damage.
Electroshock Prod:
Damage: 2d8 electrical damage
Range: Melee
Special: Successful hit requires target to make a Fortitude save (DC 15) or be stunned for 1 round.